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EmuCR: DuckStation DuckStation Git (2021/02/20) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Revert "CPU/Recompiler: Use fastmem for constant loads from RAM mirrors in LUT mode"
* GPU: Allow closing window/app to interrupt shader compilation
* CI: Use Ubuntu 20.04 for AppImage builds
* GameList: Slight optimization to scanning
* FileSystem: Add some overloads for FILE*
* FileSystem: Migrate component extractors to std::string_view
* CommonHostInterface: Ensure game list is loaded before booting
* GameSettings: Remove force interpreter for Spyro 2/3 PAL
* CPU/Recompiler: Handle self-modifying code within same block
* CPU/Recompiler: Use fastmem for constant loads from RAM mirrors in LUT mode

DuckStation Git (2021/02/20) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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