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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2021/02/21) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

nanoboyadvance Git changelog:
* README: fix broken link
* README: rework credit section
* Merge pull request #143 from fleroviux/v1.4-devel
* ARM: bus conflict should only apply to LDM opcodes.
* merge
* ARM: preliminary bus conflict emulation.
* Undo sub-instruction halting (fow now)
* Rework IRQ delay and handle sub-instruction halting.
* ARM: model IRQ signal as a signal line.
* ARM: IRQs should fetch the opcode at r15
* Rename source/ to src/ (2)
* Rename source/ to src/
* Move resource/ folder into the SDL platform code (for now at least)
* Removed media/ folder
* Remove Qt frontend for good
* Force disable 'Build toml tests'
* Set CMP0077 to new behavior
* Move CMake modules to modules/
* Move submodules out of the source tree.

In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

NanoBoyAdvance Git (2021/02/21) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox
Source: Here

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