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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/02/13) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #376 from nicolasnoble/break-on-vsync
* Adding a break on vsync mechanism.
* Merge pull request #375 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #374 from nicolasnoble/modplayer-re
* Fixing pattern break.
* Proper proper timings, for realzies this time.
* Better demo settings.
* Adding comments and fixing a bug with ECx
* Fixing effect EFx: pattern delay.
* Proper timings.
* Adding demo warning.
* Some optimization / improvements.
* Adding a small README.
* Formatting.
* Forgot one condition from the decompilation.
* Proper word expansion.
* Properly reading from big endian.
* Demo code + few fixes & tweaks.
* MODPLAY.BIN reversed

PCSX-Redux Git (2021/02/13) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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