EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk Git (2021/03/29) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Allow configuring "keybinds" for haptic feedback (see desc.)
* Wire up host haptics, hold Fast Forward key to test
* Use props on GamePad/GamePad360 for pad prefixes
* Merge branch 'master' of zeromus-github.com:/tasvideos/bizhawk
* fix syntax
* stop using exceptions for flow control
* I dont think GuiAPI should use the ScreenLogicalOffsets this way. Cores should be using this entirely internally -- either adjusting what they fill the framebuffer with, or communicating further data for how to display a limited section of the framebuffer offset to DisplayManager via IVideoProvider or similar but NOT via this. So why does ScreenLogicalOffsets exist? So that scripts can alter that setting. This is actually NOT A GREAT IDEA if you ask me because the same could be done via general PutSettings APIs. nevertheless, that's what we have. So anyway, I dont think when drawing via script we really need this value inspected.
* stop using exceptions for flow control
* Use a nicer loop syntax in MainForm.ProcessInput
* Encapsulate MainForm.ProcessInput to not use Controllers/InputManager
* Inline Controller.NormalizeAxes and cleanup
* Resolve TODO in Controller.NormalizeAxes

BizHawk Git (2021/03/29) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...


Post a Comment

Can't post a comment? Try This!