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EmuCR: GearboyGearboy Git (2021/06/24) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).

Gearboy Git Changelog:
* Add version to Info.plist. Fixes #133
* Push version to 3.3.1
* Improve workflow
* Improve workflow
* Increase maximum number of cheats
* Merge branch 'master' into develop
* Merge pull request #135 from BestPig/feature/increase-cheats-limit
* Limit cheat window height
* Fix clear cheats with no cartridge
* Increase maximum number of cheats
* Merge pull request #134 from BestPig/feature/multilines-cheat-codes
* Input for cheats code is now multi lines

Gearboy Git (2021/06/24): 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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