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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2021/07/01) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* Merge pull request #164 from fleroviux/refactor
* Cleanup
* Merge pull request #163 from fleroviux/refactor
* Remove link to libstdc++fs
* Move from std::experimental::filesystem to std::filesystem
* CPU: make M4A super sample hack work with new Game Pak code.
* Scheduler: use event to detect the end of time or an empty event queue.
* Merge pull request #162 from fleroviux/refactor
* Memory: reimplement fast path for 32-bit ROM reads.
* Merge pull request #161 from fleroviux/refactor
* CPU: inline prefetch buffer code.
* Memory: move PRAM, VRAM and OAM read/write logic into the PPU.

In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

NanoBoyAdvance Git (2021/07/01) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source: Here

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