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EmuCR: DuckStation DuckStation Git (2021/08/07) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Merge pull request #2479 from andercard0/patch-3
* Atualização Português do Brasil
* SPU: Add a macro to enable per-voice dumping
* CommonHostInterface: Add onscreen indicator for rewind
* GPU/Vulkan: Fix warnings introduced by #2438
* CommonHostInterface: Silence fast forward/turbo messages when using FS UI
* HostInterface: Disable rewind on 32-bit ARM/Android
* scripts: Add regression test runner/checker
* Qt: Add debug/debugfast build tag to title bar
* Update compatibility list
* Merge pull request #2460 from PugsyMAME/master
* Improved Cheat Memory Scanner functionality
* Fixed cheat type 52 only working with 1st subtype
* Merge pull request #2478 from PugsyMAME/master
* Improved Cheat Memory Scanner functionality
* Merge pull request #2471 from andercard0/patch-2
* Update Turkish localization
* Merge pull request #2470 from andercard0/patch-1
* Atualização Português do Brasil
* Merge pull request #2466 from andercard0/patch-172
* Android Strings
* Merge pull request #2464 from andercard0/patch-171
* Android Arrays
* Merge pull request #2462 from andercard0/patch-170
* Update localization READM.md
* Merge pull request #2461 from andercard0/patch-169
* Tiny 'fix' - README.md
* Merge pull request #2438 from Wunkolo/vk-debug
* GPU/Vulkan: Add debug utility functions
* GPU/Vulkan: Add complete VK_EXT_debug_utils API entry points

DuckStation Git (2021/08/07) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare


  1. fix pls. in krush kill and destroy game which runs normaly on 50 fps, when set up run in 60 fps game crushes in battle

  2. I don't get it. KKND is a Pal game, so it runs natively in 50fps. Changing its fps can cause glitches.


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