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EmuCR: Flycast Flycast Git (2021/09/13) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.

Flycast Git changelog:
* Merge pull request #351 from flyinghead/libretro
* Add dummy value for ALTDeviceID
* iOS Keyboard Support (#347)
* reios: reset gdrom state at reset
* ui: Show mouse cursor when emu throws an exception. lr: fix vulkan init
* arm64 dsp: don't JitWriteProtect twice. ios: Hide VSync. pvr: fix mutex
* Merge remote-tracking branch 'origin/master' into libretro
* dx9: VSync option support
* maple: mutually exclusive btns per controller. better D2A axes
* allow semicolon in content paths
* ui: use input from all keyboards
* dsp: rec crash on windows
* ios: add entitlements and sign IPA with ldid
* sh4: fix TMU regression
* ci: update switch workflow
* ci: update android workflow
* gdrom: fix soft reset. ignore slave requests. Unknown ATA cmds handling
* sh4: always perform hard-reset of sh4 and its registers
* sh4: timer underflow lost if TCOR is 0 or very small
* x64 msvc build fix
* x86 msvc build fix
* dsp: map TEMP/MEMS/MIXS regs to sh4 and aica address space. Clean up
* ui: hide dirs on iOS. Fix home on android. force even width rendering
* iOS: output audio to speakers, not the receiver
* missing cmake change
* aica: arm32 dsp dynarec. Correct dsp level when dsp disabled
* build fix
* missing changes from previous commit
* iOS: multiple controller/rumble support. GL: fix black screen after RTT
* libretro: fix random shutdown when saving/loading state
* cmake: fix miniupnpc name warning
* sdl: set vsync swap interval to 2 for 120 Hz displays
* ci: install awscli
* ci: fix switch s3 upload
* libretro: fix content closing when loading or saving state
* upload iOS and switch builds to S3
* build fix
* iOS: DSP fix
* iOS: on-screen gamepad layout fix
* iOS: bundle_version must not be null. Add Document Browser support
* iOS: map menu button to Options, start to Menu. Analog triggers
* apple: disable delay frame swapping, libretro: set base_width/height to 640x480, use gl 3.2 on macOS
* switch: simplify standalone build
* iOS: pause/resume based on focus. autosave state on background. VGamepad fix
* iOS: CI job, JIT status, touch fixes
* Build fix
* iOS: AltKit source
* iOS: uv need high precision in fragment shader. cmake build. virtual joystick. AltKit integration
* iOS support. Work in progress
* android: add missing oboe lib links
* Merge remote-tracking branch 'origin/master' into libretro
* osx: lockup when emulator aborts. Race condition when starting emu
* win32 build fix. disable breakpad on BSD
* missing include
* Use exception when load content fails. ui: graceful stop on fatal error
* glGetString(GL_EXTENSIONS) may return null in core contexts
* naomi: close cart on reset. sh4: replace some verify by throw
* lr: deadlock on exit with custom textures (win32)
* bsd build fix
* bsd build fix
* x86 win32 build fix
* arm32 dynarec: windows ce support
* x86: stack unwind fixes
* x86 stack unwinding support (android)
* x64: fix stack unwinding issue. don't save xmm regs on stack
* unwind info for arm64. use static c++ lib for android
* specify RelWithDebInfo output dir
* tentative fix against .NET stupidity
* github: don't upload symbols for linux
* github: don't parameterize shell
* add breakpad support for android, linux and windown
* msvc x64 build fix
* macos build fix
* x86 build fix
* unwind info for x64 dynarecs
* libretro: better error handling. fix reset issue with rotated games
* don't save flash if no game started. libretro: fix notifications
* os_[Un]InstallFaultHandler. Uninstall fault handler at shutdown
* libretro: fix arcade flash files path. ui: stop spamming dc_stop
* save nvmem/flash files when stopping emu
* rend: shader builder utility
* input: don't toggle fastforward when game isn't running
* jvs: no default mapping if button is remapped to P1 or P2
* gl: repeat % operator for printf. remove Switch special case
* gl: workaround nouveau bug (oit). Use float palette coords for switch
* libretro: VGA cable option shown twice. fix arcade/dc option visibility
* win: make sure not to call VirtualAlloc with null during jit alloc
* gl: GLES2 build compatibility
* libretro: fix keyboard input
* Merge remote-tracking branch 'origin/master' into libretro
* switch: unneeded init functions. needed exit one
* libretro: blank vmus at unload/reset
* switch: set UI scaling factor depending on docking mode
* switch: dsp dynarec fix
* switch: build with miniupnp. set correct window size
* libretro: fix 32-bit arm build. delete useless #def in pvr2 filter
* sdl: increase audio buffer size. libretro: set PIC option
* libretro: add switch lib as artifact
* arm64 rec: put ngen_FailedToFindBlock at a fixed address
* switch: add .. entry to folder chooser. start at /
* switch: typo
* switch: open sdl joysticks 0 & 1 at init
* switch: use /flycast as config folder
* switch: arm rec EntryPoints need rx. fix arm & dsp cache flush
* switch: use 256x256 jpeg as app icon
* switch: standalone build
* libretro: use HAVE_LIBNX in libretro-common
* lr switch: enable aica arm and dsp dynarecs. handle rw/rx offset
* lr switch: use toolchain ar. really disable lto
* libretro: more switch fixes
* sh4 dyna: support for !vmem
* lr: fix res change for rotated games. display version. vmem: simplify
* Add basic GitHub Actions for Libretro Nintendo Switch
* libretro: better switch support
* libretro: option changes (resolution, widescreen, rotation)
* gl: delete libretro vmu and crosshair textures when terminating
* libretro: return max savestate size. unprotect ram and vram on reset
* savestate: push vmu lcd image when loading
* libretro: m3u playlists
* libretro: savestate compatibility. B1/D1 vmus now visible
* libretro: Reset. Reso not applied (vk). xhair always displayed (vk).
* libretro: handle ThreadedRendering transition. Fix hang in !threaded
* libretro: fix per-game VMU A1 option
* libretro: fix nvidia palette issue. request 3.2 to get a core gl ctx
* libretro: vmu and crosshair display. lightgun fixes
* enable vulkan in lr ci builds
* libretro: vulkan support
* libretro: backport libnx support. Fix log source paths
* libretro: non-threaded rendering
* gl4: delete fog & palette textures when terminating
* libretro: aw coin fix. screen rotation. disable loading notifications
* libretro: pvr2 postprocessing filter
* options: anisotropic filtering, oit pixel buffer size, fast gdrom load
* libretro: win32 support. build fix.
* missing change
* WIP libretro core update

Download:
Flycast Git (2021/09/13) x64 : 1fichier anonfiles bayfiles dailyuploads megaup mixdrop send tusfiles uptobox zippyshare
Flycast Git (2021/09/13) for Android : 1fichier anonfiles bayfiles dailyuploads megaup mixdrop send tusfiles uptobox zippyshare
Source:Here



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