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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/12/31) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #696 from wheremyfoodat/stuffz
* [x64 JIT] Avoid unnecessary long jumps
* Fix comments
* Merge pull request #694 from wheremyfoodat/gl-errorz
* Make OpenGL error reporting opt-in
* Merge pull request #698 from nicolasnoble/submodule-make-check
* Adding a simple check to reduce number of created issues.
* Merge pull request #701 from nojhan/main
* [README] put the recursive cloning option forward.

PCSX-Redux Git (2021/12/31) x64 : 1fichier anonfiles bayfiles bowfile dailyuploads megaup mixdrop send uptobox zippyshare

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