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EmuCR: BizHawkBizHawk Git (2022/02/04) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* hook up melon mem cbs to frontend
* oops, pretend this didn't happen
* add memory callbacks to melon, cleanup some code
* use BizInvoker for Emu83
* ICycleTiming for PSX (Nymashock), actually use ICycleTiming for bk2s, general cleanup, retire VBlankCount in favor of ICycleTiming, make SubNES/GBHawk use actual lag frames instead of lag is vblank
* prep for ICycleTiming for Nyma
* make screen actually resize when changing screen orientation/rotation/gap
* dont set autoboot bit in language if in DSi mode
* Revert "properly format this string"
* properly format this string
* properly detect DSiWare instead of using hacky sync setting
* add DSi/DSiWare gamedb entries
* fix oopsie in last commit
* clean DSi handling up a bit, add entries in movie header to indicate DSi/DSiWare
* Fix `ObjectDisposedException` when triggering single-instance passthru
* Enable SameBoy in testroms projects
* Misc. cleanup of testroms projects
* For testroms, only skip (video) rendering most of the time, not always

BizHawk Git (2022/02/04) : 1fichier bayfiles bowfile dailyuploads megaup mixdrop send uptobox zippyshare
Source: Here

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