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EmuCR: EKA2L1 EKA2L1 v0.0.8.1 is released. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.

EKA2L1 v0.0.8.1 Changelog:
Add support for loading in-ROM MBM files (florin9doi), needed for displaying s60v2 icons on some phones
Add screen framebuffer readback, fix MI Snooker (s60v1)
Reduce high latency in audio, fix sound delay in Creatures of the Deep (N-Gage 2.0)
Emulate latency on EKA1 and wait for a while before draining audio to host, fix The Elder Scrolls: Shadowkey sound sutter
Optimize bitmap decompression, fix slow loading speed in Puyo Pop (N-Gage)
Add custom pen style support (dot, dash, etc...). Fix drawing of Sudoku game
Delay initialization of audio stream a bit for application to initialize, fix Magic Broom launch
Make firmware install accept Unicode path
Add experimental support for S60v3 FP1 devices. Currently initially support Nokia N81
Add MIDI support. Currently there are two supported backends: miniBAE and TinySoundFont, with miniBAE being more recommended for retro purposes.
Add relaxed instruction encoding to Dynarmic (these instructions are generated by a JIT to render SVG), fix launching of some apps like LibreOffice.
Add stub for camera API. Allow Dirk Dagger and Dirk Dagger: The Nuclear Zeppelin to launch
Add postingsurface API. Allow The Big Bounce in Paradise to boot (note: some Android phone users may still got stuck at Nokia screen, please send us the phone model and the OS version to Discord support)
Implement missing audio instructions, allowing Brick Breaker Deluxe (N-Gage 2.0) to play
Add GLES1 acceleration. The following engines/games are supported: Fishlab games (Galaxy on Fire, Rally Master Pro), Gameloft games (Let's Golf, CSI Miami) and Airplay SDKs games (Need for Speed: Undercover, Bejeweled 2, The Sims 3, ...)
The following extensions are supported in EKA2L1 GLES layer: GL_IMG_texture_compression_pvrtc, OES_compressed_ETC1_RGB8_texture, GL_OES_compressed_paletted_texture
Add upscaling for accelerated GDI UI and for application that make use of GLES1
Add video playback support. Visible result can be seen in games like Let's Golf 2, CSI Miami, Asphalt 4 (N-Gage 2.0), and N-Gage 2.0 launcher (1.40.1551)
Add support for installing old SIS that contains conditional statements
Fix Symbian^3 stub installation
Smooth out N-Gage launcher's UI. Fix banner not completely displayed, and text spacing messed up
Allow games/apps/files DRM licenses to be installed through C:\Private\101f51f2\import. Extension of accepted files is *.dr
Fix ReadFileSection on EKA1, allowing Space Impact Evolution X to boot
Add shader filter per application, launch an application and go to File/Preferences to modify
Improve macOS support. It should work now, and distributed as .dmg
Linux binaries are distributed using AppImage now
Easter egg title can be disabled for consistency with recording applications. Removal may be planned or there will a plan to replace those titles
Make use of Dolphin's GLX context work to allow graphics thread working on a separate thread
WMF is made optional for audio decoding on Windows, with the default being FFMPEG if WMF is not available
App list now automatically updates after you install a SIS
Command line argument now only need one dash
Fix FPS slider allowing sliding down to 0
Add SDL2 controller and vibration support, replacing GLFW. Keybinds are compatible


Download: EKA2L1 v0.0.8.1

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