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EmuCR: rpcs3 rpcs3 Git (2022/06/01) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* cellAudioQuit: do not clear event queues
* fix: changes execl to execv for compatibility with checkrt
* gl: Fix AMD buffer decode
* gl: Implement on-chip buffer-to-d24x8 conversion
* gl: Add missing viewport save
* gl: Use DSA for compressed texture upload
* gl: Properly preserve texture state
* Fix linux build
* gl: Remove debug message
* gl: Workaround for poor AMD OpenGL performance
* gl: Compute optimizations
* gl: Deswizzle textures on the GPU
* gl: Update some more buffer-object functions
* gl: Optimize consumption of buffer objects when uploading textures
* gl: Commit to bindless framebuffer object management
* rsx: Allocate scratch memory using simple array with no default initialize
* gl: Improve CS throughput
* gl: Handle texture binding using the global state tracker
* gl: Commit to a consistent global state
* gl: Commit to using DSA for internal buffer management
* gl: Rewrite buffer mapping
* gl: Fix stat counters
* gl: Do not allow cross-aspect bitcasts
* Fix issue #12137
* Debugger: Show HEX view of floating-point PPU registers
* Qt: fix tooltips and widget states in settings
* Qt: add vblank_ntsc_fixup to UI (#12042)
* Qt: Misc text updates (#12110)

rpcs3 Git (2022/06/01) x64 : 1fichier bayfiles letsupload megaup mixdrop pixeldrain zippyshare
Source: Here

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