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EmuCR: PPSSPPPPSSPP Git (2022/08/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #15804 from hrydgard/gles-fixes
* Oops, this iOS check was still required.
* More framebuffer blit fixes.
* Improve the NPOT check
* Forgot these...
* Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
* Remove optimization in BlitUsingRaster that shouldn't have been there (redundant, lacked feature check)
* Merge pull request #15798 from unknownbrackets/gpu-minor
* GPU: Clarify new framebuf stencil upload.
* Dialog: Add missing header for MSVC 2017.
* GPU: Skip alpha stencil upload when safe.
* GPU: Cleanup remnants of GLES-only stencil upload.
* Merge pull request #15797 from raing3/improve_cheat_import_parsing
* Fixed infinite loop and crash which could occur when using "Import from cheat.db".
* Merge pull request #15801 from unknownbrackets/gles-draw2d
* GLES: Correct semantic name for Draw2D.
* Merge pull request #15796 from hrydgard/gl-tex-wrap-feature-check
* Fix feature check for wrapping of non-pow-2 textures
* Merge pull request #15789 from hrydgard/unify-texture-depal
* D3D9: Fix a lot of stuff
* More cleanup, fixes.
* More cleanup
* Buildfixes
* Lock out shaderDepal from D3D for now, will implement later.
* Feature detection fixes
* Delete all the duplicate implementations of ApplyTextureFramebuffer
* Remove Vulkan2D
* Move the depal cache instance ownership to TextureCacheCommon
* Compiles on Vulkan, but doesn't yet work.
* Switch over D3D9 as well. Buggy, will debug after unification
* Works with D3D11, except the depth texturing case
* Simplify
* Fixy fix
* D3D11 prep
* Move the TextureShaderApplier out to DepalettizeCommon
* Move more stuff to Common
* OpenGL: Fix shader depal too.
* Move to Common
* Mostly works for OpenGL.
* Port the OpenGL depal path to thin3d
* Feature detection fix on old GL, more compiler warning fixing
* Fix some compiler warnings
* ShaderWriter: Fix GLSL 1.0 output
* Fix corrupted colors when using software upscaling with OpenGL.
* Merge pull request #15793 from ANR2ME/inet
* Use safe_string when printing %s with Memory::GetCharPointer.
* Prefer using "%04x" over "%04hx".
* Fix logging warning issue.

EmuCR: PPSSPP

Download:
PPSSPP Git (2022/08/07) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
PPSSPP Git (2022/08/07) Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here06



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