EmuCR Feeds
Email Us

EmuCR: PPSSPPPPSSPP Git (2022/10/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #16201 from unknownbrackets/gedebugger
* GE Debugger: Display if tex is framebuf.
* GE Debugger: Use a modern GL context.
* GE Debugger: Remove ancient unecessary GL calls.
* GE Debugger: Normalize framebuffer texture preview.
* GE Debugger: Centralize current fb tex fetch code.
* D3D9: Remove block transfer code overrides.
* D3D9: Implement CopyFramebufferToMemorySync().
* Merge pull request #16198 from unknownbrackets/gles-stencil
* GLES: Add debug readback of stencil data.
* GLES: Refactor depth pipeline create.
* GPU: Rename stencil write pipeline.
* GLES: Allow stencil texturing if supported.
* Merge pull request #16202 from hrydgard/workaround-arm32-forcecheck-issue
* Disables "ForceCheck" on jit invalidation on ARM32, introduced in #16194
* Warning fixes
* Merge pull request #16199 from unknownbrackets/mips-offset
* MIPS: Fix non standard layout offsets.
* Merge pull request #16200 from unknownbrackets/vulkan-depth
* Vulkan: Fix initial depth copy w/o existing depth.
* it_IT - Italian localization: Apply giona888's latest changes
* Experimentally revert "Delete some misguided FPU control code, that we definitely don't want"
* Merge pull request #16196 from hrydgard/improved-render-stats
* Track min and max GPU time, init time, render CPU time.
* Delete some misguided FPU control code, that we definitely don't want
* Vulkan (trivial): Fix numDraws stat when merging render passes. Shorten a name.
* Revert "Revert "Loader: Validate offsets and truncation in ELF.""

EmuCR: PPSSPP

Download:
PPSSPP Git (2022/10/11) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
PPSSPP Git (2022/10/11) Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!