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EmuCR: PCSX2PCSX2 Git (2023/02/09) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Git Changelog:
* PAD: Fix trigger deadzone/scale setting
* GS/DX11: Disable multisampling in rasterizer state
* GameDB: Remove preloading disable for a bunch of games
* GS/HW: Optimize TC source size based on CLAMP
* GS/OGL: Fix upload row length for texture Update()
* GS-HW: On overwrite of large incompatible format texture, erase old.
* GameDB: Fix texture flickers of Armored Core Nexus
* PAD: Fix invert in deadzone computation
* PAD: Add trigger deadzone/sensitivity settings
* Qt: Mark widget binder functions as inline
* Qt: Handle multiplier in controller settings
* Qt: Make controller settings page scrollable
* Qt: Add per-bind sensitivity/deadzone controls (shift-click)
* USB: Add values to GunCon2 config. (#8078)
* CDVD: simplify code
* CDVD: use DevCon logging instead of stdout / stderr
* CDVD: implement SetSpindleSpeed on macOS
* CDVD: fix macOS CD reading
* CDVD: macOS physical disc support
* GameDB: Add Autoflush hw fix to MGS3 Subsistence.
* GS/OGL: Fix offseted downloads not being offset
* GS/OGL: Align texture uploads to 64 bytes
* GameDB: Add missing quatation marks in memcardFilters for Armored Core Last Raven
* Qt: Open fullscreen window on same display as main
* GameDB: Add Paltex to Gacharoku

Download:
PCSX2 Git (2023/02/09) x64: 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
Source: Here



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