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EmuCR: rpcs3 rpcs3 Git (2023/04/24) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* Qt: fix savedata dialog exception
* Qt: lazy load trophy icons
* SPU LLVM: disable AVX2 shift intrinsics
* Qt: fix table item delegate usage
* VS: fix filters
* Game List: Make Ctrl+f Focus On The Search Bar
* UI: Ignore trademark as a fallback when searching games
* UI: Focus to game searchbar on load
* Qt: Set icon size function properly
* Update FAudio to v 23.04
* Update SDL to v 2.26.5
* Update miniupnp to v 2.3.3
* Qt: properly invalidate item pointer in grid mode
* Qt: Lazy load game grid icons and optimize paint method for invisible items
* Qt: Remove unused list layout handling of repaint watcher
* Qt: don't calculate sizes in grid mode
* Qt: lazy load game list icons and dir size
* Qt: multithreaded file testing during refresh
* Qt: Minor optimization during list refresh
* SPU LLVM: fixup custom LICM pass
* Emu: Cache games.yml and only save when necessary
* unself: rename SCEVersionInfo to version_header
* unself: rename SectionInfo to segment_ext_header
* unself: some more documentation
* unself: rename AppInfo to program_identification_header
* unself: rename SelfHeader to ext_hdr
* SPU LLVM: sink stores deeper in custom LICM pass
* fix warnings
* Remove add_only from main_window::Boot args
* Optimize AddGamesFromDir a bit
* Reduce IO With Game Library Loading
* Path to LLVM library fixed in Debug
* SPU LLVM: upgrade custom DSE pass

Download:
rpcs3 Git (2023/04/24) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here



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