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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/01/25) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1553 from grumpycoders/lua-unit-tests
* Flags need to stay ordered.
* Ensuring output display for Lua.
* Allowing coroutine yielding in the -exec cmdline toggle is a bad idea actually.
* Ignoring luarocks stuff.
* Allowing coroutines from `-exec`.
* Streamlining tests better.
* Adding Lua unit testing.

Download:
PCSX-Redux Git (2024/01/25) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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