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EmuCR: DuckStation DuckStation Git (2025/01/13) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* System: Set time constraints for GPU thread on MacOS
* AnalogController: Use variant vibration icon for large motor
* Data: PromptFont additions by KamFretoZ
* ImGuiOverlays: Double buffer input OSD and add vibration
* Controller: Add GetVibrationMotorState()
* InputManager: Adjust scope of constants
* GPUThread: Add BeginASyncBufferCall()
* Controller: Refactor so that GetControllerInfo() can't return null
* ImGuiManager: Map left stick to dpad
* SDLInputSource: Arrays to std::array and forward generic axis
* XInputSource: Arrays to std::array and forward generic axis
* ImGuiManager: Fix data races in input forwarding
* ImGuiManager: Pack state based on thread access
* Achievements: Ensure loading old states behave the same as new
* Achievements: Fix race condition invalidating images
* Qt: Invalidate FSUI cover cache when cover changed
* FullscreenUI: Fix slot disappearing after delete in save state menu
* FullscreenUI: Fix a couple of GPU thread race conditions
* Qt: Fix incorrect InitialSortOrderRole use

Download:
DuckStation Git (2025/01/13) : 1cloudfile gofile qiwi ranoz usersdrive
Source:Here



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