DuckStation Git (2025/01/19) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GPU: Fix various capture/screenshot issues
* GPU: Fix crash toggling border overlays
* GPU: Fill in unused/padded area in overlays
* GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE
* GPUDevice: Allow nested GL_SCOPE macros
* README: Update feature list for 2025
* Data: Add one example overlay
* PostProcessing: Move into GPU presenter
* PostProcessing: Get rid of GPU-dependent globals
* GPUDevice: Move empty/null texture to base class
* GPUDevice: Add sampler cache to base class
* GPU: Align presenter/backends to cache line
* GPU: Refactor display presentation workflow
* System: Add fatal error shutdown path
* GPU: Split backend into Backend+Presenter
* System: Set rapidyaml error handlers on startup
* System: Allow host to set async worker count
* PostProcessing: Fix erroneous reload message
* System: Post-processing is shut down on GPU thread
* FullscreenUI: Show game icons in game list
* FullscreenUI: Add 'Set Cover Image' to game list
* FullscreenUI: Fix parent scroll resetting on directory change
* FullscreenUI: Implicitly close non-multichoice dialogs
* GPU: Fix GLSL ES compile error with weave deinterlacing
* Misc: Add missing error reporting to a couple of WriteBinaryFiles()
* FullscreenUI: Skip SVG prefix if image is not a SVG
* FullscreenUI: Fix invalidating images with size hints
* FullscreenUI: Add missing settings lock acquire
* FullscreenUI: Fix disc swap running on GPU thread
* FileSystem: Add Error to CopyFilePath()
* CI: Fix Flatpak manifest URL
Download:
DuckStation Git (2025/01/19) :
1cloudfile
gofile
mirrorace
mirrored
qiwi
ranoz
send
usersdrive
Source:Here
2025-01-19
Tags:
Console,
Dev_Build,
DuckStation,
PS

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