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EmuCR: PCSX-ReduxPCSX-Redux Git (2025/03/13) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1889 from nicolasnoble/bitfield-improvements
* Merge branch 'main' into bitfield-improvements
* Removing constructor to allow bitfields in unions.
* Adding clear method.
* Formatting, and proper initialization of bitfield storage.
* Missed a spot.
* General codegen improvement for bitfields.
* Merge pull request #1891 from nicolasnoble/psyq-obj-parser-ordering
* Stabilizing the order of symbols and sections + various other fixes.

Download:
PCSX-Redux Git (2025/03/13) x64 : 1cloudfile gofile mirrored qiwi ranoz send usersdrive
Source:Here



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