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MegaBoy v1.1.0 is released. MegaBoy is a Gameboy/Color emulator written in C++, with GLFW/ImGui frontend.

MegaBoy Features:
* M cycle accurate Sharp LR35902 CPU emulation. * Pixel FIFO PPU emulation. * Experimental Audio emulation (can have issues). * Gameboy Color support. * Mappers: MBC1, MBC2, MBC3, MBC5, HuC1. * MBC3 Real Time Clock. * Battery saves (.sav) support, compatible with other emulators like SameBoy. * Save states (.mbs) support, allowing to continue any game from the exact spot. * Web version also saves battery and save states persistently, so you won't lose your progress. * GUI with minimal debugger. * Boot ROM support - drag and drop or open file 'dmg_boot.bin' ('cgb_boot.bin' for gameboy color games). * Game Genie and Game Shark cheats (Emulation → Enter Cheat). * Can load zipped ROMs. * Can take game screenshots (Saved in screenshots folder near emulator executable). * Fast-forward. * Shaders (currrently coming with LCD and Upscaling). * Palette selection for DMG.
MegaBoy Changelog:
A LOT of accuracy/compatibility improvements (see Closed Issues, but that's not all of them!)
New mappers: MBC6 and HuC3. Only MBC7 is missing now (which has just 2 games), so compatibility now should be over 99.9%
Bug fixes and optimizations
Additions to the debug UI (added palette and PPU register viewer + some changes to existing menus)
Added GBC Color Correction option to graphics menu
Added Force GB Color option to emulated system menu in the settings. When selected, DMG games will run as on a gameboy color, and with unique palettes if cgb boot rom is loaded
Allowed running boot rom's without cartridge loaded, which emulates what happens on the real hardware
Added Unload Cartridge option to Emulation menu, which gets emulator in the initial state without having to close and open again

Download: MegaBoy v1.1.0
Source: Here



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