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EmuCR: DuckStation DuckStation Git (2025/06/15) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Don't hold lock while game list context menu active
* ImGuiOverlays: Backport condition tidy-up
* FullscreenUI: Keep a one-deep previous window stack
* FullscreenUI: Don't tint background in landing/game list
* FullscreenUI: Use horizotal layout for about dialog
* README: Fix typo
* README: Recommend AppImage over Flatpak
* Qt: Use same size for serial across platforms
* ImGuiOverlays: Draw larger status indicator icons
* Qt: Use GameList::FormatTimespan()
* SmallString: Fix size bug in assign(SmallStringBase&&)
* SmallString: Use L instead of L+1
* Always use CTAD with std::unique_lock
* Qt: Implement reset play time for disc sets
* Atualização Português do Brasil (#3444)
* Update Indonesian Translation (#3445)
* Qt: Right align size columns in game list view
* Qt: Avoid truncating Serial column in game list view on macOS
* Qt: Avoid showing "0 minutes" of played time (#3447)
* Host: Remove now-unused ReadCompressedResourceFile()
* Qt: Disable unmaintained translations
* FullscreenUI: Fix crash in JogCon controller settings
* Data: Fix glyph conflict with vibration icon
* Data: Remove unused base fonts
* FullscreenUI: Fix trophy placement on non-square covers
* FullscreenUI: Polish dialogs
* ImGuiManager: Switch to dynamic fonts
* Data: Add variable weight fonts
* FullscreenUI: Avoid losing game list selection inbetween mouse move and popups
* FullscreenUI: Improve title truncation in game grid
* FullscreenUI: Remove padding from CD icon

Download:
DuckStation Git (2025/06/15) : 1cloudfile gofile koramaup mirrored ranoz send usersdrive
Source:Here



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