ShadPS4 v0.10.0 is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
Core
devtools: Add Module Viewer
equeue: fix WaitEqueue assert on nullptr and move small timer check to WaitForEvents
Memory Cleanup & Fixes (like, a lot of them)
Pthread affinity fixups
Emulate libSceGnmDriver's init behavior
equeue: Fix passing user data in user-triggered equeue events
memory: Reduce clamp threshold to 2MB
Improved sceKernelMapNamedFlexibleMemory logging and add misc function exports
cpu_patches: Patch movntss and movntsd
equeue: HrTimer fixes
filesystem: Fixes for posix_rename and write
input: Silence unmapped keybind mappings and add XBox paddles
input: Replace Back Button Behaviour with a rebindable solution for touchpad left, right and center
input: Emulate motion controls with a mouse
input: Code and documentation cleanup
kernel: Check returned module in sceKernelGetModuleInfoFromAddr
bit_array: Remove non const operator~
settings: Update outdated config files on startup
Libs
Added libSceCompanionUtil, libSceVoice stubs
net: Implemented sceNetInetNtop
pad: Fix touchpad handling and change gyro calculation
np_manager: Add option to fake user being signed in to PSN
zlib: Fix request queues
video_out: fix sceVideoOutGetResolutionStatus error behavior
videodec2: Update structs to match newer firmwares
np_trophy: Change initial context and handle values
np_trophy: Fix potential out of bound crash
kernel: Stub out SetGPO and GetGPI
ngs2: Initialize system handle in HLE Ngs2 library
video_out: Add alternate code paths for handling legacy struct behavior in sceVideodec2GetPictureInfo
Shader recompiler
Fix incorrect float type on FPRecip64
Implemented opcodes: V_CVT_F64_U32, V_RCP_LEGACY_F32, S_FLBIT_I32_B64, BUFFER_ATOMIC_CMPSWAP, DS_READ_U16, DS_WRITE_B16, DS_ADD_U64, BUFFER_ATOMIC_SMAX_X2, BUFFER_ATOMIC_
Misc opcode fixes
Handle R128 bit in MIMG instructions
Provide custom border color to samplers
Implement dual source blending
Implement linear interpolation support
Better handling of geometry shader scenario G
Patch SRT walker on segfault
Cleanup fragment attribute handling
Various fixes to shared memory and atomics
Reduce cases where shared memory to buffer pass is needed
Fix shared memory definition when only one type is used
Handle immediate inline samplers
Fix some shared memory accesses when workgroup struct is omitted
Implement buffer atomic fmin/fmax instructions
Fix handling unbound depth image
Optimize general case of buffer addressing
Mark image as written when its used with atomics
GPU
video_core: Implement Direct Memory Access
Fix image extent in buffer copy to image
texture_cache: Handle overlap with equal address and different tiling mode
liverpool: Stub PM4 opcodes 0x8E (GetLodStats) and 0x20 (SetPredication)
liverpool: Implement PM4 opcode 0x22 (CondExec)
texture_cache: Fix ExpandImage behaviour
buffer_cache: Better image search for buffer validation
texture_cache: Handle compressed views of uncompressed images
buffer_cache: Inline data to cpu unless gpu modified
tile_manager: Downgrade assert to error
texture_cache: Basic handling of partially resident images
liverpool: Handle PM4 type 2 in acb
vulkan: Fix two validation errors introduced by shared memory changes
texture_cache: Implement color<->depth copies
buffer_cache: Bump device local staging buffer size
texture_cache: Implement color to multisampled depth blit pass
vulkan: Enable sampleRateShading
vulkan: Log improper image format uses
video_core: Page manager/region manager optimization
video_core: Page manager and memory tracker improvements
vk_rasterizer: Use shared_first_mutex
vector_alu: Improve handling of mbcnt append/consume patterns
buffer_cache: Fix various thread races on data upload and invalidation
GUI
translations: A yes amount of Crowdin updates
auto_update: Fix Changelog Error
game_list: Set Minimum Icon Size List to 48
qt: Update to 6.9.1
qt: save gui settings to separate file
remapping_gui: If duplicate unique inputs found, show which buttons have duplicates
remapping_gui: Update gui with new touchpad inputs
game_list: Favorites in the game list
remapping_gui: Rewrite the Controller menu and add minor fixes to the Keyboard & Mouse one
Misc:
fork_detection: Fix SSH remote links
building: Add missing dependency for Fedora
launch: Launch games by providing their folder instead of the eboot path
launch: Add option to ignore game patch
building: Changed package name to openal-soft-devel reflecting the fedora name package change
ci: Work around Qt issue on new Xcode
building: add CMakePresets.json and expand the number of configurations
building: Update note on recursive cloning
building: Autodetect Qt install path on Windows
Download: ShadPS4 v0.10.0
Source: Here
2025-07-07

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