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EmuCR: PCSX2PCSX2 v2.5.128 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Changelog:
* iMMI: Unbreak PPAC5/PEXT5 when D == T
* iFPU: Use AVX instructions
* iMMI: Use more AVX instructions
* iMMI: Use AVX instructions
* Common: Add tests for SSE 3arg polyfill
* Common: Disable and remove ALWAYS_USE_MOVAPS
* Common: Remove dedicated AVX instructions
* Common: Remove old SIMD helpers
* Common: Switch g1 and g3 SIMD to auto SSE/AVX
* Core: Don't create xImpl_G1Logic instances
* Common: Use inheritance for group 1/3 ops
* Common: Remove xImpl_G1Compare
* Common: Switch movmsk to auto SSE/AVX
* Common: Switch movnt to auto SSE/AVX
* Common: Switch movss/d to auto SSE/AVX
* Common: Switch movd/q to auto SSE/AVX
* Common: Switch movsl/hdup to auto SSE/AVX
* Common: Switch pmovzx/sx to auto SSE/AVX
* Common: Switch blend to auto SSE/AVX
* Common: Switch simd mov to auto SSE/AVX
* Common: Switch movh/lps to auto SSE/AVX
* Common: Switch pack/unpack instructions to auto SSE/AVX
* Common: Switch integer shuffle/insert/extract instructions to auto SSE/AVX
* Common: Switch fp shuffle/insert/extract instructions to auto SSE/AVX
* Common: Switch simd integer bitwise instructions to auto SSE/AVX
* Common: Switch simd integer compare instructions to auto SSE/AVX
* Common: Disable clang-format on simd.cpp
* Common: Switch fp compare instructions to auto SSE/AVX
* Common: Switch hadd/dp/round instructions to auto SSE/AVX
* Common: Switch pabs/psign/pmadd instructions to auto SSE/AVX
* Common: Switch sqrt/rsqrt/andn instructions to auto SSE/AVX
* Common: Switch SIMD padd/pmul instructions to auto SSE/AVX
* Common: Switch SIMD shift instructions to auto SSE/AVX
* Common: Switch CVT instructions to auto SSE/AVX
* Common: Add auto-switching AVX/SSE emitter functions
* Use MultiISA CPU detection for rec
* [ci skip] Qt: Update Base Translation.
* GameDB: Onimusha Dawn of Dreams fixes
* GameDB: Meet the Robinsons fixes
* GS/HW: Partially remove GSC_UrbanReign that skips draws.
* Debugger: Update description in breakpoint model to be translatable. (#13172)

Download: PCSX2 v2.5.128
Source: Here



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