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EmuCR: BizHawkBizHawk Git (2025/09/22) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
Apple II
Arcade machines
Atari
Video Computer System / 2600
7800
Jaguar + CD
Lynx
Bandai WonderSwan + Color
Commodore
Amiga
Commodore 64
Coleco Industries ColecoVision
Fairchild Channel F
GCE Vectrex
Magnavox Odyssey² / Videopac G7000
Mattel Intellivision
MSX
NEC
PC Engine / TurboGrafx-16 + SuperGrafx + CD
PC-FX
Neo Geo Pocket + Color
Nintendo
3DS
DS + DSi
Famicom / Nintendo Entertainment System + FDS
Game Boy + Color
Game Boy Advance
Nintendo 64 + N64DD
Super Famicom / Super Nintendo Entertainment System + SGB + Satellaview
Virtual Boy
Sega
Game Gear
Genesis + 32X + CD
Master System
Saturn
SG-1000
Sinclair ZX Spectrum
Sony Playstation (PSX)
Texas Instruments TI-83
TIC-80
Uzebox
more coming soon..?

BizHawk Git Changelog:
* Fix to the Hex Editor alignment hack, should match across OSes now
* dsda: expose sectors
* dsda: include "TAP" collisions into map trail
* dsda: grab new thing colors from upstream
* and size
* dsda: expose map trail
* Update APU.cs
* Apply `[LiteralExpected]` to `*.AddOnScreenMessage`/`CoreComm.Notify`
* Use explicit delegate types for `CoreComm.{Notify,ShowMessage}`
* Add a `[LiteralExpected]` (stronger `[ConstantExpected]`) w/ Analyzer
* Fix `AmbiguousMoneyToFloatConversionAnalyzer` noop'ing when under test
* dsda: play for any of the 4 players alone
* Simplify `TAStudioLuaLibrary.Submit{Input,Analog}Change`
* Add docs for `tastudio.submit*` and `tastudio.*inputchanges`
* Don't fallback to '!' mnemonic for custom TAStudio columns
* Add docs for `tastudio.addcolumn`
* Improve docs for `forms.setsize`
* Improve docs for `tastudio.onbranch{save,remove}`
* dsda: release build!
* dsda: add mem domain for player_t
* dsda: expose all players in memory, fix other players actions
* Fix allocation failure with non-power of 2 NDS roms.
* dsda: expose player(s?) memory
* sorry
* fix typo in NES.Core.cs
* Fixed DMC DMA bus conflicts with controllers (#4455)

Download:
BizHawk Git (2025/09/22) : 1cloudfile gofile koramaup mirrored ranoz send usersdrive
Source: Here



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