DuckStation Git (2025/10/30) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Add exit specific message for confirmation dialog
* Qt: Don't need these functions defined in the header
* Qt: Remove game icon extra size
* Qt: Fix positioning of game list achievements icon
* GameDB: Set DisableFastForwardMemoryCardAccess for Twisted Metal 4
* GameDatabase: Add DisableFastForwardMemoryCardAccess trait
* Common: Use NSAlert for assertion failures/panics
* Update the Simplified-Chinese Translation. (#3594)
* Qt: Take header width into account for all columns
* Qt: Fix game icon size and row height in game list
* Qt: Fix column width estimation in game list
* Qt: Misc code cleanups
* CI: Bump minimum macOS version to 13.0
* dep/reshadefx: Work around inability to discard in function in DXC
* dep/reshadefx: Cherry-pick upstream 74e95dd
* GPUDevice: Make dyn libs public
* VulkanDevice: Fix incorrect struct type
* D3D12Device: Fix incorrect StencilBeginningAccess/StencilEndingAccess
* GPUDevice: Display OSD message if debug settings are enabled
* FullscreenUI: Fix uniform push before pipeline set
* GPU/HW: Avoid some redundant calls in Metal
* GPU/HW: Add missing padding to UBOs
* CMake: Fix Xcode project debugging
* CMake: Only remap source path in Release builds
Download:
DuckStation Git (2025/10/30) x64
Source:Here
2025-10-30
Tags:
Console,
Dev_Build,
DuckStation,
PS

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