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ScePSX Beta v0.1.7.10 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.

ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves

ScePSX Changelog:
Important Changes
Removed the project's dependency on VK.NET; the Vulkan front/back ends now use self-declared interfaces
Released versions no longer require the vkL.dll file
Refactored the Vulkan front end
Refactored the OpenGL back end
Compatibility Fixes
Removed VK.NET to achieve compatibility with more devices
Bug Fixes
Fixed the issue of abnormal frame rate drop when ReShader is enabled in the Vulkan back end

Download: ScePSX Beta v0.1.7.10
Source: Here



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