Supermodel Git 92bd36b is released. Supermodel emulates Sega's Model 3 arcade platform, allowing you to relive state-of-the-art 3D arcade gaming as it existed from 1996 through 1999. It uses OpenGL, SDL2, and can run on Windows, Linux, and macOS. It also supports network play on low-latency network connections. The source code is freely available under the terms of the GNU General Public License.
Supermodel Git Changelog:
* Fix type
* Add the logic that actually triggers a 3d frame to draw. Previously we just always drew before v-blank, but doing so leaves us with the wrong state for the block culling attribute, which can be written after the ping_pong bit has flipped. This fixes white flashes in various games that shouldn't be there. Also change IRQ2 to trigger at the start of the last line, instead of at the end. This matches the system24 sega h/w.
* Fix case for rom path for linux. Use new imgui default vector font instead of bitmap. Add some DPI functions
* Minor optimisation, 1 branch instead of 2
* Refactor out common code
Download: Supermodel Git 92bd36b
Source: Here
2026-01-02
Tags:
Arcade,
Official_Build,
SegaModel3,
Supermodel

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