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EmuCR: rpcs3 rpcs3 Git (2026/02/26) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* rsx: Fix broken shaders when depth format conversion is enabled with no format conversion code active
* vk: Fix cubemap detection logic
* rsx: Disallow sRGB hardware format promotion unless no remap is required
* gl/vk: Clean up vertex texture handling
* rsx: Fix flickering when initializing texture units
* rsx: Get rid of some guessing when handling special hardware formats
* rsx: Do not emit format conversion code in shaders if the feature is unused
* rsx: Add border color correction for hardware SNORM formats
* rsx: Improve hardware texel remapping support
* rsx: Add configuration toggle to debug tab
* rsx: Disable HW remapper if BX2 is active or the user requests not to use it
* rsx: Track BX2 reads per-TIU to allow enabling/disabling hw remapping
* vk: Make use of mutable formats for dynamic views
* vk: Support explicit mutable format list
* vk: Clean up image_view interfaces
* gl: Implement SNORM and SRGB format overrides
* gl: Add support for subviews
* vk: Allow cached view to have mutable format
* vk: Implement SNORM and SRGB format overrides
* vk: Add support for derived image views
* rsx: Add format override functionality to format_ex
* vk: De-sphaggetify texture handling
* gl: Despaghettify texture handling
* tiny style fixes
* Invalidate some global variables in gs_frame dtor
* overlays: allow to go to begin/end of list without auto repeat
* overlays: add fullscreen toggle to home menu
* input: Add some logging to mouse_gyro_handler

Download: rpcs3 Git (2026/02/26) x64
Source: Here



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