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I fixed most of the textures in Roads Edge by partially implementing the sub-texture-page indexing modes. This seems to have broken the SNK logo in the intro, but that should be pretty easy to fix once I have more examples of how the indexing really works. Kinda' cool seeing the textures correct, but I still gotta' fix the palette on the trucks.
EmuCR:Andrew Mame WIP: HNG64
EmuCR:Andrew Mame WIP: HNG64In other, more exciting-to-me news, I've derived additional info about how the 3d camera's projection matrix is constructed. There's still a value I'm not using, but it's pretty darn close. I believe I'm within ~5% tolerance in most cases I've seen. The following shots are of 3d rasterized geometry (on the left) that is supposed to line up with the 2d sprite (on the right). The first is of the HNG64 intro in Roads Edge and the second is of the 3d SNK logo that swings into place. You may recall these were too small before this recent discovery.
EmuCR:Andrew Mame WIP: HNG64



Source:ajg.mameworld.info



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