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EmuCR:Visual PinballVisual Pinball v9.0.10 is released. Visual Pinball is a video game suite for Microsoft Windows. It is composed of an emulator, simulator and editor. The editor allows users to create and play recreations of pinball machines and self-designed tables. Visual Pinball's ability to import external sounds and images, in addition to its support of Visual PinMAME to emulate original ROMs, allows players to play renditions of real pinball machines.

Visual Pinball v9.0.10 Changelog:

VP 9.0.10 Changelog
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Thanks to Scrooby's help, I think we have an appropriate deadzone interface now. It is a global setting for all tables and doesn't affect the keyboard for X and Y axis.
HD Render and Reorder has been moved to video options

You can now set maximum texture dimensions for lower powered graphic hardware without exporting images (BMPs will still need to be exported and resized if they are too big)
*Added Kicker.CreateSizedBall (float radius) - Returns Ball
*Added Video Option for Chipset graphics that cannot create big textures (only non BMPs supported). Redesigned dialog.
*Added Layback feature (Should we rename this feature? I don't know a better name. Does anybody have a better description?).
Layback is located under the field of view field on the backdrop options for the table.
Basically it appears to change the vertical orientation of the final rendered table. It is an alternate version of Field of View rendering, and will only be available from 9.10 and newer.
Field of View must be greater than 0 for Layback values to be used to render a table.

Items on table are now displayed in a non-kartesian world to give the viewer the imagination to stand more in front of the table instead of flying over it, when using FOV.

*Fixed Near-Plane Bug with inclination set to 0.
*Added Support for various Picture formats (*.jpg;*.jpeg;*.png;*.gif;*.ico;*.IFF;*.PCX;*.PICT;*.psd;*.tga;*.tiff;*.tif
*Added Alpha Support for Ramps

More optimizations and testing by Toxie

Cupid added PNG support using FreeImage. VP 910 will require freeimage.dll to be located in the directory VP is being loaded from - perhaps someday we'll have PNG built into VP to eliminate this dependency

As required by the FreeImage Public License:
If it is not possible to put such notice in a particular Source Code file due to its structure, then you must include such notice in a location (such as a relevant directory file) where a user would be likely to look for such a notice. (such as this changelog file)
"The contents of this file are subject to the FreeImage Public License Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://home.wxs.nl/~flvdberg/freeimage-license.txt
Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License."
No modifications were made to the freeimage.dll file, or internal freeimage source code, so that covers our use of the dll in a free capacity.

Download: Visual Pinball v9.0.10
Source: Here

1 Comments:

  1. Install it at your own risk. Has a lot of speed bugs making "big" tables unplayable.
    GAG

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