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EmuCR: Project 64Project64 Git (2015/02/19) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Update version numbers and create a package zip
* Add missing entries
* Merge pull request #102 from death-droid/CleanoutChmsAndHTMLLIB
Cleanout chms and htmllib
* Update language files to reflect changes to numbering
* Strip out the CHMs and remove htmlhelp as it is no longer needed
* Merge pull request #100 from LegendOfDragoon/master
Fix mistakes in IsNextInstructionMmx() and UseRspFlags()
* Add some missing instructions to UseRspFlags()
This change should get rid of some message box popups when enabling Show
Compiler Errors.
* Fix problem with IsNextInstructionMmx()
It's supposed to check the next instruction, which is PC, rather than
the current instruction which is CompilePC. This mistake is what caused
graphical errors in RE2.
* Merge pull request #99 from LegendOfDragoon/master
Fix RomClosed() issue for RSP #1.1 plugins
* Only WriteTrace in RomOpen if RomOpen != NULL
* Fix RomClosed() issue for RSP #1.1 plugins
RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
* update header to be utf-8, added missing games by Lithium64
* RSP.vcproj: Remove some of the unused files
* Nrage: Update version and change location of log and config dir

Download: Project64 Git (2015/02/19)
Source:Here

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