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MAMEMAME Git (2015/05/20) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* added m58846 disasm
* small change for readability
* joystick is definitely 4-way
* iteagle -- Organize bios for iteagle 1 boards (virtual pool).
voodoo_pci -- Fixed voodoo_1 pci initialization.
* added MELPS 4 skeleton
* added hh_melps4 skeleton driver
* chihiro.c: simple way to add per-game patches (nw)
*
* Update README for new SUBTARGET syntax (nw)
* Fix drivers using ioport_arrays on OSX (nw)
* resolved lot of license ownership (nw)
* (MESS) abc806: Implemented flashing, double height, and underlined characters by hooking up the RAD PROM. [Curt Coder]
* sort out some handhelds
* hh_cop400: added Funtronics Red Light Green Light, but doesn't work. Also added skeleton for Castle Toy Einstein
* snk6502.c: added save state support (nw)
* alinvade.c, cball.c: added / enabled save state support (nw)
* midvunit.c: added postload to fix crusnwld save state problem as per Tafoid's regression test (nw)
* (MESS) c65: Added a floppy software list with the "C65 Demo". [K2]
* remove old note (nw)
* Nascom: Add support for the selectable restart address (set to E000H to
automatically start up BASIC for example)

Download:MAME Git (2015/05/20) x86
Download:MAME Git (2015/05/20) x64
Source: Here



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