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EmuCR: PCSX2PCSX2 Git (2015/05/20) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* common-wx3: fix nasty bug between overload function of pxOnAssert
* Merge pull request #546 from ssakash/patch-3
enables Anisotropic filtering option for OGL (HW mode) [Windows UI]
* enables Anisotropic filtering option for Opengl (Hardware mode) [Windows UI]
* glsl: implement an alternative of convert 1 shader
Code not yet enabled. Quick test show no heavy regression but I need
to carefully validate it.
* gsdx-ogl: clean a bit Texture Cache OGL
Add a placeholder for depth format but nothing done yet.
* gsdx: extend CopyOffscreen with a new shader parameter
Currently we're trying to infer the conversion shader based on the output format
It only works if the input data is RGBA8. It might not be true in the future
* gsdx-lzma: drop CONCAT flag
I have some issue with it. Unlikely to use multi-stream gs anyway
* gsdx-linux: add an option to enable/disable recording
Avoid to kill the computer/application if the user press F12 by accident
* debian: drop libglew dependency
It was only required for zzogl
* Merge pull request #548 from nE0sIghT/fix-desktop
Fix .desktop file

Download: PCSX2 Git (2015/05/20)
Source: Here



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