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DuckStation Git (2020/07/13) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* CMake: Bump minimum version to 3.8
* Qt: Hook up mouse events to ImGui
* Merge pull request #606 from stenzek/android-sign
* CDROM: Display paused position in debug window
* CI: Sign Android APKs
* libretro: Add resolutions up to 16x
* Android: Add Vulkan renderer to options
* README.md: Add Android build notes
* cmake: SUPPORTS_X11 -> USE_X11 for glad
* Merge pull request #602 from stenzek/ci-android-apk
* CI: Add Android APK builds
* Merge pull request #603 from ggrtk/gpu-crtc
* GPU: Compute VRAM display width from GP1(06h) values
* CMake: Drop required version to 3.7
* D3D11HostDisplay: Fix reversed feature level order
* libretro: Fix Vulkan context creation on Mali
* libretro: Fix logging breaking when retro_set_environment called twice
* Vulkan/StagingBuffer: Don't try to invalidate unmapped buffer
* Vulkan/Context: Allocate SSBO descriptors in global set
* VulkanLoader: Make vkGetDeviceProcAddr() an instance function

Download: DuckStation Git (2020/07/13)

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