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EmuCR: DuckStation DuckStation Git (2021/03/03) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* GameSettings: Add multitap mode
* Qt: Populate controller tabs based on multitap mode
* Merge pull request #1724 from stenzek/cheevos-hardcore-mode
* Cheevos: Ignore unofficial achievements for now
* Cheevos: Implement hardcore mode
* Merge pull request #1729 from andercard0/patch-89
* Atualização Português do Brasil
* Merge pull request #1725 from ds22x/patch-1
* Remove duplicate line in gamesettings.ini
* XInputControllerInterface: Support fullscreen UI navigation
* FullscreenUI: Make achievements/settings/load state closable with controller
* FullscreenUI: Don't draw fps/pause overlay over windows
* FullscreenUI: Make achievements window pause game
* HTTPDownloaderCurl: Send user agent and cleanup
* FullscreenUI: Make achievement list collapsable
* FullscreenUI: Fix achievement list scrolling off screen
* CommonHostInterface: Move save state on exit logic to base class

DuckStation Git (2021/03/03) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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