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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/03/03) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #412 from nicolasnoble/hindi
* Adding Hindi support.
* Merge pull request #411 from nicolasnoble/chore-format
* Adding hh files to the code formatter.
* Merge pull request #410 from nicolasnoble/tcp-init-and-shutdown
* Fixing TCP init & shutdown
* Merge pull request #406 from nicolasnoble/no-tuple
* Removing std::tuple and use simplified implementation.
* Merge pull request #409 from grumpycoders/disasm-fix
* Fixing break and syscall disassembly.

PCSX-Redux Git (2021/03/03) x64 : 1fichier anonfiles bayfiles megaup tusfiles uptobox zippyshare

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