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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/12/18) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1164 from nicolasnoble/namespace
* Properly namespacing takeScreenShot as documented.
* Typo.
* Merge pull request #1162 from nicolasnoble/protection
* Better memory protection
* Merge pull request #1161 from nicolasnoble/edcecc
* Rewriting the EDC/ECC routines.
* Merge pull request #1160 from nicolasnoble/data-sections-are-important
* Properly keeping data sections...
* Merge pull request #1159 from grumpycoders/set-jmpbuf
* Ensuring we have a default exception exit

PCSX-Redux Git (2022/12/18) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare

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