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EmuCR: ES-DEEmulationStation Desktop Edition (ES-DE) v2.0.1 is released. EmulationStation Desktop Edition (ES-DE) is a frontend application for browsing and launching games from your multi-platform game collection. It comes preconfigured for use with RetroArch and a number of other emulators. It's also fully customizable so you can easily expand it to launch any emulators or applications that are not included in the bundled configuration. ES-DE is free and open source and will remain so forever. It's also true multi-platform and runs on numerous operating systems such as Ubuntu, Linux Mint, Manjaro, Fedora, FreeBSD, macOS and Windows.

ES-DE Changelog:
Added an experimental theme downloader
Added a setting to set the user theme directory to an arbitrary location (not configurable via the GUI)
Added scrollable text container support to the system view
Added six new theme properties for sizing and placement of the helpsystem when a menu is open
Added a scaleInwards property to the grid element to contain scaling within the element boundaries
Added a new gameOverridePath property to the image element to enable per-game static image overrides
Added support for using the systemNameSuffix property together with scrollable text containers
Added support for the Sinclair ZX Spectrum Next (zxnext) game system
Added support for the Sinclair Spectrum ZX emulator ZEsarUX
Added support for the Sinclair Spectrum ZX Next emulator #CSpect on Linux and Windows
Added the PicoDrive RetroArch core as an alternative emulator for the gamegear system
Added the LRPS2 RetroArch core as the default emulator for the ps2 system on Linux and Windows
(macOS) Added the Mupen64Plus-Next RetroArch core as the default emulator for the n64 and n64dd systems
Set the Neko Project II RetroArch core to start in the game directory as it created a config file in the ES-DE binary directory
Added "Shortcut or script" as an alternative emulator for the arcade and mame systems
(Unix) Added the .desktop and .sh file extensions to the arcade and mame systems
(macOS) Added the .app and .sh file extensions to the arcade and mame systems
(Windows) Added the .bat and .lnk file extensions to the arcade and mame systems
Added the .app file extensions to the nds system
Added the .7z and .zip file extensions to the 3do system
Changed the platform from pc to pcwindows for the desktop and kodi systems
(Linux) Dropped support for prebuilt RPM packages
Changed the color scheme names for the bundled Slate and Modern themes from "Dark mode" and "Light mode" to "Dark" and "Light"
Any theme directories with names ending with "disabled" (regardless of case) are now ignored
Updated SDL to 2.26.5 on Windows, macOS and the Linux AppImage builds
Added the libgit2 library as a dependency
Added support for changing the BusyComponent text dynamically
Added proper helpsystem handling to ComponentGrid for some previously unhandled horizontal grid layouts
Bug fixes
(Windows) Fixed a regression that made .bat and .lnk files with some special characters in the filename impossible to launch
Clearing or deleting a game could hang the application if the media files could not be deleted due to insufficient permissions
Using the cropSize property could lead to a crash under very rare circumstances
Multi-row text with blank lines that was not displayed in a scrollable container was sometimes not wrapped correctly
Fixed several potential container overflows in GuiTextEditKeyboardPopup that could lead to rare crashes when running on an ARM processor
Fixed a potential container overflow in ViewController that could lead to rare crashes when running on an ARM processor
(macOS) When opening the main menu an error message was logged about accessing a nonexistent ShowQuitMenu setting
The scissor box size in ScrollableContainer was sometimes not calculated correctly
FileSystemUtil::renameFile() did sometimes not provide a return value for whether it succeeded or not

Download: ES-DE v2.0.1
Source: Here



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