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EmuCR: DuckStation DuckStation v0.1-6045 is released. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
Swap over to fmt (Stenzek)
Reset downcount when head is resorted (Stenzek)
79e1ae3: CPU/CodeCache: Rewrite using new-rec's block management (Stenzek)
Protect main RAM buffer (Stenzek)
9d40164: CPU/Recompiler: Offset LUT fastmem pointers (Stenzek)
Allow LUT fastmem on mirrors (Stenzek)
Add new experimental recompiler (Stenzek)
Reduce library scope (Stenzek)
Ignore GPUs which don't support Vulkan 1.1 (Stenzek)
2df88e7: Update README.md (Connor McLaughlin)
03ccc07: Atualização Português do Brasil (Anderson Cardoso) #3033
Add new controller image and icon refinement #3034 (kamfretoz)
709b3b2: Add to contributors list (kamfretoz) #3034
c727ac3: CPU/CodeCache: Include hi/lo in state logging (Stenzek)
e361301: CPU/Recompiler: Fix incorrect shift in LUT fastmem (Stenzek)
Properly set unmapped pages to NULL for LUT fastmem (Stenzek)
cce1ec5: CPU/Recompiler/AArch32: Reduce register usage of Mul (Stenzek)
52e0d8d: CPU/Recompiler/AArch32: Load membase on demand (Stenzek)
9d14ba0: dep/vixl: Add Reset-to-new-buffer overload (Stenzek)
d00ed00: CPU/NewRec/AArch64: Don't recreate assembler every time (Stenzek)
Fix Debug x64 builds on Linux (Stenzek)
8ddb0c4: Common/HeapArray: Fix mismatched delete/free (Stenzek)
b3cbe5a: CPU/NewRec: Add AArch32 backend (Stenzek)
6592caf: CPU/NewRec: Add speculative constants (Stenzek)
06c4dc5: GPU/OpenGL: Fix incorrect 1/4 blend on Mali (Stenzek)
f786138: CPU/CodeCache: Fix crash on Apple Silicon (Stenzek)
117cbee: CPU/CodeCache: Fix NewRec on Apple Silicon (Stenzek)
3ee8159: CI/AppImage: Work around GH runner issue 8659 (Stenzek)
10877c2: Remove vertical spacer preventing Tweaks/Hacks from expanding (Matthew Broomfield) #3038
Fix playlist memory card handling (Stenzek)
33f945f: CI/AppImage: Disable Wayland by default (Stenzek)
6ca098d: CI/Flatpak: Disable Wayland by default (Stenzek)
Fix Discord Rich Presence (Stenzek)
Build fixes for Android (Stenzek)
Compiling x64 builds on Apple Silicon host (Stenzek)
Don't force-disable dual source blending (Stenzek)
1831a29: GL/ContextEGL: Fix surface_format left uninitialized (Stenzek)
Fix Guncon positioning with window padding (Stenzek)
Fix for Metal renderer (Stenzek)
Fix incorrect type for Display/Scaling (Stenzek)
Update Korean translation by Hackjjang (Stenzek)
Log command parameters (Stenzek)
4ef465c: PostProcessing/FX: Fix loading of resource textures (Stenzek)
8f1d724: Postprocesing/FX: Add BUFFER_COLOR_BIT_DEPTH and random source (Stenzek)
Add option to choose emulated mechacon version (Stenzek)
Pad fragment output components for MSL (Stenzek)
Raise settings window if already open #3035 (Stenzek)
82b3907: dep/libchdr: Add subtype parsing functions (Stenzek) #3035
Fix incorrect CRC-16 computation #3035 (Stenzek)
Support reading subchannel from CHD #3035 (Stenzek)
Fix incorrect render pass end #3035 (Stenzek)
Use ByteSwap() (Stenzek)
Add missing icons to some OSD messages (Stenzek)
clang warning fix (Stenzek)
Fix incorrect scratchpad masking (Stenzek)
536f151: Atualização Português do Brasil (Anderson Cardoso)
Add log callback (Stenzek)
f62a3ff: dep/rcheevos: Update to 8a717b1 (Stenzek)
Use retryable client error status code (Stenzek)
Move to util project (Stenzek)
Use a 60 second timeout for server calls (Stenzek)
Switch to multi/async API (Stenzek)
Remove ThreadPool class (Stenzek)
Add third-party license notices (Stenzek)
Backport button/hat max from PCSX2 (Stenzek)
Remove Pause on Menu open (Stenzek)
Change settings dialogs to widgets/windows (Stenzek)
9516a45: Atualização Po...

Download: DuckStation v0.1-6045
Source:Here



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