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EmuCR: DuckStation DuckStation Git (2025/01/12) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Achievements: Login error notification should be translatable
* FullscreenUI: Render notifications on top of OSD
* System: Fix subimage change OSD message
* CDROM: Fix loading of subimage SBI files
* System: Drop state load OSD duration to quick
* Achievements: Attempt relogin on system boot
* Achivements: Set rc_client log level from host log level
* Qt: Fix editing first controller preset
* FullscreenUI: Extend achievement overlays to screen margins
* Common: Fix ARM32 build (again)
* GPU/HW: Use default initialization for BatchConfig
* GPU/HW: Ensure texture window bits are initialized
* FullscreenUI: Get rid of Timer global
* InputManager: Fix crash on controller connect on Windows
* Qt: Fix game list toolbar/view menu desync
* Qt: Fix fullscreen state stuck after exit
* Qt: Fix BP start/stop menu item after first activation
* FullscreenUI: Improve controller settings page
* Controller: Use additional icons
* Data: Update PromptFont with KamFretoZ's changes
* InputManager: Hold lock while manipulating devices/sources
* Qt: Rename 'Input Profile' to 'Controller Preset'
* Qt: Separate controller settings to global and profiles
* Qt: Add icons/decorations to input devices
* FullscreenUI: Add binding of vibration motors
* InputManager: Add proper binds for vibration motors
* Qt: Refactor input device/motor tracking
* FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
* FullscreenUI: Increase input dialog padding

Download:
DuckStation Git (2025/01/12) : 1cloudfile gofile mirrored qiwi usersdrive
Source:Here



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