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EmuCR: ShadPS4ShadPS4 Pre (2025/01/17) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* vk_platform: Clean up unnecessary debug message filters. (#2171)
* renderer_vulkan: Fix present related validation errors. (#2169)
* renderer_vulkan: Add debug markers for presenter. (#2167)
* handle control point strides that arent a multiple of 16 (#2172)
* shader_recompiler: Improvements to buffer addressing implementation. (#2123)
* liverpool: Revert queue scope markers. (#2166)
* keep framerate stable even without vsync (#2165)
* Render without rendering (#2152)
* Crash on sceKernelDebugRaiseExceptionOnReleaseMode (#2163)
* sceKernelAio* implementation (#2160)
* network: Remove firing Np callbacks from check stubs. (#2161)
* resource_tracking_pass: Persist image resource atomic designation. (#2158)

Download:
ShadPS4 Pre (2025/01/17) : 1cloudfile gofile mirrorace mirrored qiwi ranoz send usersdrive
Source: Here



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