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EmuCR:DolphinDolphin SVN r4911 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4898
Small fixes:
in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB.
revert alpha testing values to the values in rev 4812 as they fix some games. in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed.
r4899
Silly compile fix
r4890
commit the patch from issue 2060 to refresh the gamelist after you added your first directory. fixes issue 2060
r4891
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing
Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.
Also break some include chains that caused to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.
r4892
forgot a file, sorry
r4893
(linux build fix)
r4894
linux build fix
r4895
Create wxWindow in heap rather than stack
Center DX9 window
Bring Wiimote reconnect confirm dialog to topmost, now only works with OpenGL. (It seems DX9 in full screen doesn't like other windows overlapped upon it.)
r4896
removed now obsolete build configurations Release_JITIL from vcproj and jittest from scons
r4897
These are required to be set to get JIT and JITIL working in OSX, will be looking in to it a bit to see why these break it, if I can
r4898
Fixes Issue 2070
Fixes Issue 1886
Fixes Issue 1519
Fixes wxWindow Destroy Issue
Quits DX9 full screen when a message box pops up
r4899
Setup: Due to the merge of IL, update install script.
r4900
Fixed the game list not reappearing after the close button was used.
r4901
Minor UI enhancement
(Resource from miloszwl.deviantart.com)
r4902
Really? Maybe this will fix Wiimote in OSX, dunno, can't test it right now
r4903
Fixed a Wx assertion in the debug builds. The JIT off menu items were being enabled when they did not exist.
r4904
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
r4905
Added sanity check to the OpenGL framedumper. At startup, the AVI Dumper was being sent frames with a zero pixel height to render, crashing the dumper.Closed issue 1324 .
r4906
The D3D plugin was dumping BMP textures with an incorrect png extension. Fixes issue 2074 .
r4907
Nullsound killed - Fixes Issue 1082
r4908
This should fix Issue 1982 & Issue 2042
r4909
Updated Dolphin.icns with data from Dolphin.ico, Macs also want nice icons! (someone more gifted with gfx skills could probably improve it?)
r4910
Fixes Issue 2080 for DX9 & OGL
r4911
Update the about box a little bit, it's actually 2010, not 2003.

Download:Dolphin SVN r4911 x86
Download:Dolphin SVN r4911 x64
Source:Here



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