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EmuCR:DeSmuMEDeSmuME SVN r3493 is released. DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r3484
Add missing cast.
r3485
Does this FASTCALL definition helps? how much? in the mean time just don't enable it for clang since it breaks arm_instruction.cpp compilation with that. clang finally compiles desmume \o/
r3486
Remove wx integration demo from gtk frontend It works but since we have the 3d viewer available in the wx frontend it does little sense to keep this here.
r3487
Remember to destroy the 3d dialog
If we don't call Destroy() on close event callback i'm not able to quit fully from wx frontend if i've previously launched the 3d viewer.
r3488
Reorder initialization order of some classes to shut up gcc warnings about having them in a different order where defined.
r3489
Make our stub code for not shipping lua a bit less lame.
r3490
Cleanup the code a bit wrt, unused functions and functions that can be declared static.
r3491
No need to include wx/isql.h (!) for a typedef. Brown paper bag for me.
r3492
Move initialization stuff not strictly related with the wx frontend in DesmumeFrame::NDSInitialize(). While at it add dummy firmware.
r3493
and lo, the lies were abated and the untruth receded from the land

Download: DeSmuME SVN r3493 32bit
Download: DeSmuME SVN r3493 64bit
Source:Here



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