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EmuCR: PPSSPPPPSSPP Git (2013/04/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #1149 from xsacha/master
Buildfix for Qt
* Buildfix for Qt. Gets Qt compiling again but not working yet. Hasn't compiled in a days now so I thought this was worthwhile.
* Read both pic0 and pic1 and draw them on the pause screen.
* Merge pull request #1147 from unknownbrackets/dlist-parts
Displaylist rewrite partial changes
* Cleanup a few GPU error codes.
* Maintain the stack per displaylist, not globally.
* Refactor some GPU methods to return errors.
* Move the pc-management cmds to GPUCommon.
* Buildfix - copy/paste error. Fixes #1148.
* Darn, sorry, missed a typo.
* Typo in restricted ISO reading.
* Merge pull request #1143 from CrazyMax/master
Windows: add support DirectInput gamepads (devices)
* Windows: add support DirectInput gamepads (devices);
* Merge pull request #2 from hrydgard/master
Sync
* Merge pull request #1 from hrydgard/master
Merge from head
* Merge pull request #1145 from unknownbrackets/perf
Speed up ISO reading for the gameinfocache
* Add a way to restrict ISO reading to a single path.
This is for GameInfoCache.
* Speed up reading multiple isos in a row.
* Merge pull request #1146 from unknownbrackets/kernel-uids
Avoid reusing uids for kernel objects.
* Avoid reusing uids for kernel objects.
This makes logs easier to read: a uid is an X is an X. Usually.
Still sequential, and if it runs out, falls back.
* Merge pull request #1144 from unknownbrackets/ui-tweaks
Minor tweaks for the new UI on Windows
* Avoid a crash when the recent list contains EBOOTs.
* Switch to UISTATE_INGAME before BootDone.
Fixes game not running by default from Recent list.
* Make the new UI more usable at 1x zoom.
It's no longer the default, but still an option.
Not super legible is better than broken.
* Correct the state of the Go button on autoload.
* Don't open duplicate memory/disasm windows.
It's annoying.
* Raise the main window when opening the debugger.
* Handle args on Windows in NativeInit() too.
Now it's like everyone else, plus it works again. Bonus.
Fixes #1134.
* Add cli support for savestates to NativeApp().
* Support the boot message before the menu.
This makes it work if you use File -> Open right away.
* Merge pull request #1142 from unknownbrackets/mpeg-fix
Don't wipe all streams in sceMpegFlushAllStreams()
* Don't wipe all streams in sceMpegFlushAllStreams().
Patapon and Patapon 2 didn't like it, sitll works in Crisis Core.
* Merge pull request #1141 from unknownbrackets/scheduling
Fix priority-based MsgPipes
* Priority-based msgpipes never woke anyone.
Really need to write tests for this and get into it, I guess...
Fixes Final Fantasy Tactics.
* Add some more debug logging for alarms.
* Merge pull request #1138 from unknownbrackets/scheduling
Fix scheduling when starting a thread + potential crash
* If the mipscall id doesn't match, don't create.
Fixes a crash when savestating.
* When starting a thread, put old thread at end.
This matters so the right thread is run later when scheduling switches
back.
* Merge pull request #1137 from unknownbrackets/mpeg-fix
Fix sceMpegFlushAllStreams() + minor
* Fix logging typo.
* When no packets to decode, return no data more.
* Implement sceMpegFlushAllStream(). Fixes FF7CC.
* Merge pull request #1136 from unknownbrackets/input-fix
Only alternate buttons, not arrows/special keys
* Only alternate buttons, not arrows/special keys.
* iOS: Try to fix analog stick getting stuck. Blind fix :)

EmuCR: PPSSPP

Download: PPSSPP Git (2013/04/01) x86
Download: PPSSPP Git (2013/04/01) x64
Download: PPSSPP Git (2013/04/01) for Android
Source: Here

1 Comments:

  1. Failed to load ui_atlas.zim

    Place it in the directory "assets" under you PPSSPP directory.

    there is no such a file, neither a link to download.

    ReplyDelete

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