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EmuCR: PPSSPPPPSSPP Git (2013/06/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #2145 from unknownbrackets/fbo-invalidate
Invalidate FBOs when written to a bit more
* PSP can decode directly to vram, so detect that.
Not sure if any games do this but I did it in a test.
* Invalidate FBOs when it's obvious they should be.
This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
* Invalidate GPU cache in sceDmacMemcpy().
* Merge pull request #2143 from unknownbrackets/mpeg-fix
Improvements to sceMpeg: fix end cutoff, early audio end, and minor
* Detect audio end separately from video end.
Fixes Crisis Core, broken by Wipeout Pure fix.
* Fix crash in sceKernelGetThreadmanIdType().
* Calculate packets left based on decode, not read.
This seems to be more correct. Fixes #2039.
* Try to handle video end more correctly.
* Cut down on void *'s for easier debugging.
Nice to be able to see inside structs with the debugger.
* Don't use m_pFrame->pkt_duration directly.
Docs say you're supposed to call this func instead.
* Set video end only when we run out of frames.
* Make sure to decode reordered mpeg frames.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/06/08) x86
Download: PPSSPP Git (2013/06/08) x64
Download: PPSSPP Git (2013/06/08) for Android
Source: Here

4 Comments:

  1. Shockingly good emulator! I've been out of the loop with PSP emulation for quite some time so I always thought it was still very primitive and glitchy. This actually makes games fully playable.

    ReplyDelete
    Replies
    1. Not at all games, i have here a few they still blackscreen...

      Dead or Alive Paradise
      Hot Pixel
      SVR 2006
      FIFA WC 2012

      Delete
  2. Jeanne D'arc will roll when the animation gets black screen and the game does not appear the chars but only their shadows

    Anyone know how to solve this?

    ReplyDelete

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