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EmuCR: DolphinDolphin Git 4.0-2051 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
- Revert "Don't add segfault handler in interpreter mode" (PR #574 from dolphin-emu)
- Introduce the revised coding style. (PR #410 from lioncash)
- VideoCommon: Get rid of an snprintf call in VideoConfig.cpp (PR #571 from lioncash)
- AVIDump: use new ffmpeg/libav API (PR #362 from Tilka)
- Don't add segfault handler in interpreter mode (PR #328 from Tilka)
- Clean up the DSP disassembler a little. (PR #547 from lioncash)
- Changed lingering header include guards to pragma once. (PR #546 from workhorsy)
- VideoCommon: Cache native vertex formats (PR #463 from degasus)

Download: Dolphin Git 4.0-2051 x64
Download: Dolphin Git 4.0-2051 for Android
Source: Here

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