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EmuCR: Project 64Project64 Git (2016/03/21) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #1038 from AmbientMalice/patch-31
Port @Gonetz Bomberman 2 blend mode to Glide64.
* Port @Gonetz Bomberman 2 blend mode to Glide64.
I haven't tested this personally, since I can't load the save states because PJ64 has broken save state loading. But it should work. I personally want to see Glide64 replaced as soon as possible, but there's no harm porting such an obvious bug fix.
* Merge pull request #1033 from purplemarshmallow/RSP_Settings
introduce new per-game RSP settings
* [RDB] remove interpreter only entries
* correct SemaphoreExit
* [RDB] add settings
* add new per-game settings to the PJ64 RSP
mfc0 exit count and semaphore exit

Download: Project64 Git (2016/03/21) x86
Download: Project64 Git (2016/03/21) x64

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