SameBoy v1.0.3 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
SameBoy Changelog:
This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
Added support for more controllers in the iOS frontend, including singular Joy-Cons
Pressing buttons while in a locked rewind state now exits rewind mode in the iOS frontend
The iOS frontend now handles save conflicts with a dialog, making syncing saves across different machines and emulators easier
An examine/x command can now use the /s modifier to change its output style to RGBDS-compatible assembly
An examine/x command can now use $ in its modifier to use hexadecimal count values
It is now possible to adjust the maximum rumble strength
It is now possible to modify and save a running ROM file from the Memory Viewer in the Cocoa frontend
Controller buttons can now be assigned to one of 4 hotkey commands in the iOS frontend
Periodic saves were added to the iOS frontend
A new screenshot hotkey was added to the SDL frontend
Controller UI hiding in the iOS frontend can now optionally disable the centering of the game screen
The Cocoa and SDL frontends now save the battery more frequently
Accuracy Improvements/Fixes
Added silence detection to eliminate rounding artifacts when playing nothing but frequencies above Nyquist
Prevented abnormal vblank events from updating the SNES-side buffers prematurely
Fixed a bug that made reading the PCM registers non-deterministic when emulating a CGB in CPU revision C or older
Fixed a bug that caused ROMs to be running in the background under some cases in the Cocoa frontend
Fixed a bug that caused channel PCM12 to output incorrect channel 2 values when emulating CGB in CPU revision C or older
Improved the accuracy of the PCM registers when emulating CGB in CPU revision C or older
Emulated a new quirk where volume envelope ticks are delayed while emulating a CGB in CPU revisions D or E
Corrected the channel alignment of channels 1 and 2 while emulating CGB in CPU revision C or older
Fixed a bug where a volume envelope quirk that was only applicable to channels 1 and 2 was also applied to channel 4
Major improvements to emulation of channel 4 start delays
Emulated a quirk where one of channel 4's internal counters counts while the channel is inactive
Emulated LFSR corruptions and "zombie steps" when writing to NR43, including revision differences
Bug Fixes
Fixed mouse cursor hiding behavior while debugging in the Cocoa frontend
Fixed an issue where rewinding could reset the ROM under some circumstances in the iOS frontend
Fixed a visual glitch in the reverse search functionality of the Cocoa debugger console
Fixed a memory leak in scenarios where getline fails on some platforms
Fixed a resource leak in scenarios where loading a cheat file fails
Fixed resource leaks in certain scenarios where loading a battery save or an ISX ROM fails
Fixed a bug that caused the SDL frontend to be stuck on the greyscale palette
Fixed a bug where starting an audio recording could crash on Windows on some systems
Fixed a bug where the Game Boy Camera could not be emulated correctly on some iPhone models
Fixed a spelling mistake in an iOS tip message
Fixed a bug where certain versions of macOS did not display SameBoy's icon
Fixed an issue that made it impossible to change the RTC mode in link mode in the libretro frontend
Misc Internal Changes
Updated the boot ROMs so they can be built with the latest version of RGBDS
Removed code for supporting legacy Windows save states from versions no longer compatible with modern versions of SameBoy
Fixed compilation of the SDL frontend on unsigned char platforms
Made it possible to build the Cocoa frontend using older SDKs
Removed accidentally committed debugging code from the Cocoa frontend
Download: SameBoy v1.0.3
Source:Here
2026-03-05
Tags:
Console,
GB,
Official_Build,
SameBoy

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