EmuCR Feeds
Email Us

EmuCR: ShadPS4ShadPS4 Pre (2026/04/20) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* Define new GCN instructions present in Neo mode (#4297)
* renderer_vulkan: Fix additional validation errors (#4296)
* renderer_vulkan: Add a few more feature support guards. (#4291)
* For OpImageFetch, do not provide both Lod and Sample operands (#4210)
* VUID-vkCmdDraw-None-06887 (#4204)
* renderer_vulkan: Renderer microoptimizations (#4290)
* Define GCN instructions in tests (#4289)
* address_space: Fix order of operations (#4288)
* Core: Fix issues with #4273 (#4287)
* Kernel.Vmm: Proper address checking in QueryProtection (#4286)
* HOTFIX: set_color not defined (#4285)
* Logging like in the old days (#4284)
* Test framework for GCN pipeline (#4272)
* Remove namespaces in logs (#4283)
* Fix compiler directives in stack.S
* spdlog use system fmt if exists (#4282)
* kernel: Rename stack file for proper preprocessor support
* Only flush log on quick_exit or crash (#4281)
* Core: Proper module memory mappings (#4273)
* temp fix (#4276)
* slight cleanup and reorganization (#4278)
* threads: remove low level threads on windows (#4277)
* align stack to 16
* Spdlog migration (#4069)
* readded module
* remove submodule to clear
* Fix missing ImGUIDialog submodule
* separate thread init and run stacks (#4274)
* Update ImGuiFileDialog (#4275)
* Big Picture Settings: Add game folder selection (#4271)
* Remove scePadOpen errors for special pad (#4265)
* Shadnet preparations (#4269)
* Big Picture Settings: cleanup (#4268)
* Core: Fix Debug Dump (#4266)
* Big Picture: add settings configuration (#4255)
* Revert "avplayer/videodec fixup (#4225)" (#4264)

Download: ShadPS4 Pre (2026/04/20)
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!